ayam bertelur kuda

General Information

hello

  • Senior level)

  • Work Model: Hybrid

  • Managerial Role: No

  • Platform: Cross-Platform

Job Responsibilitiessss

  • Modeling & Texturing: Model, texture, and integrate in-game environments based on concepts, 3D mock-ups, and art direction.

  • Level Conception: Create environments from the conception stage (Whitebox) to define spaces while balancing performance and visual quality.

  • Technical Compliance: Maintain textures and materials within technical parameters and guidelines.

  • Organization: Keep levels organized and handle technical tasks such as probes and other sub-systems.

  • Optimization: Contribute to the optimization of both data and workflow.

  • Collaboration: Coordinate with design teams during level implementation to ensure the final result meets expectations.

  • Quality Assurance: Track and fix bugs throughout the creation process and after levels are completed.

  • Mentorship: Help and mentor junior members of the team.

Application Links

  • Direct Application: [Apply via SmartRecruiters](https://jobs.smartrecruiters.com/Gameloft/744000086592082-3d-environment-artist?oga=true)

  • Referral: [Recommend a Candidate](https://jobs.smartrecruiters.com/external-referrals/company/Gameloft/publication/71599642-f752-4b05-8e98-88143956137c?dcr_ci=Gameloft)

Other Available Roles at this Location

  • Lead Game Designer (Permanent)

  • Freelancer – Senior 3D Environment Artist (Freelance)

  • Senior 3D Environment Artist (Permanent)

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