General Information
hello
-
Senior level)
-
Work Model: Hybrid
-
Managerial Role: No
-
Platform: Cross-Platform
Job Responsibilitiessss
-
Modeling & Texturing: Model, texture, and integrate in-game environments based on concepts, 3D mock-ups, and art direction.
-
Level Conception: Create environments from the conception stage (Whitebox) to define spaces while balancing performance and visual quality.
-
Technical Compliance: Maintain textures and materials within technical parameters and guidelines.
-
Organization: Keep levels organized and handle technical tasks such as probes and other sub-systems.
-
Optimization: Contribute to the optimization of both data and workflow.
-
Collaboration: Coordinate with design teams during level implementation to ensure the final result meets expectations.
-
Quality Assurance: Track and fix bugs throughout the creation process and after levels are completed.
-
Mentorship: Help and mentor junior members of the team.
Application Links
-
Direct Application: [Apply via SmartRecruiters](https://jobs.smartrecruiters.com/Gameloft/744000086592082-3d-environment-artist?oga=true)
-
Referral: [Recommend a Candidate](https://jobs.smartrecruiters.com/external-referrals/company/Gameloft/publication/71599642-f752-4b05-8e98-88143956137c?dcr_ci=Gameloft)
Other Available Roles at this Location
-
Lead Game Designer (Permanent)
-
Freelancer – Senior 3D Environment Artist (Freelance)
-
Senior 3D Environment Artist (Permanent)
Leave a Reply